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Wesnoth Units database

Mounted Bright White Knight of the Light

(image)

Clyde was always an ideal knight in every aspect but throughout his adventure, he has become the Bright White Knight of the Light. This unique title already indicates that he is a pretty shiny appearance. Naturally, creatures of the dark don't like him at all. But don't be dazzled by his brightness, he is the ultimate all-rounder on the battlefield. Though his magic attack comes not quite close to those of white magi, it is a handy addition to his extraordinary swordsmanship.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing._The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

Information

Advances from: Mounted White Knight of the Light
Advances to:
Cost: 83
HP: 70
Movement: 8
XP: 100
Level: 4
Alignment: lawful
IDMounted Bright White Knight of the Light
Abilities: heals +4, inspire, inspire_1, inspire_2, inspire_3, inspire_4, regenerates, cures

Attacks (damage - count)

(image)holy sword
melee
10 - 4
arcane
(image)horn
melee
9 - 2
pierce
charge
(image)lightbeam
ranged
12 - 2
arcane
magical

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%